AI Insights · Timothy · April 2022
Top 5 Bubble Shooter Games on iOS in Latin America Q1 2022
Discover the performance of the top 5 Bubble Shooter games on iOS in Latin America during Q1 2022, including trends in downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 Bubble Shooter games on iOS in Latin America demonstrated varied performance trends. Here’s a closer look at each application's metrics:
Bubble Witch 3 Saga
During Q1 2022, this game exhibited a stable revenue trend, peaking at approximately $3.4K in the first week of January before settling around $2.6K by the end of March. Weekly downloads saw a dip initially, falling from 4.8K to 2.5K by late January, but recovered to about 4.1K towards the end of March. The number of active users followed a similar pattern, starting at 34K and fluctuating throughout the quarter, ending at 35K.
Bubble Shooter - Panda Pop!
This game experienced a gradual decline in weekly downloads from 152 in late December to 64 in early March, before a notable rise to 235 by the end of March. Revenue showed a slight increase, reaching a peak of $2.4K in mid-January, and maintaining around $2.2K towards the end of the quarter. Active users decreased from 1.2K in late December to 644 in early March, with a small recovery to 754 by the end of March.
Bubble Shooter: Pop & Blast
Weekly revenue for this game remained relatively stable, peaking at approximately $1.8K in late January and late February. Downloads showed a downward trend from 7.7K in late December to 2.1K in mid-February, followed by a recovery to 4.5K by late March. The active user count started at 35K in late December, dipped to 24K in late February, and then rebounded to 29K by the end of March.
Bubble Witch 2 Saga
This game’s weekly revenue showed a steady pattern, peaking at $1.5K in mid-February. Downloads remained relatively stable, ranging from 1.1K in late December to 970 by the end of March. Active users hovered around 4.7K at the start of the quarter and ended at 4.2K by late March.
Marble Woka Woka: Blast Mania
This game experienced consistent weekly revenue, peaking at $1.6K in mid-January and stabilizing around $1.2K towards the end of March. Downloads showed a declining trend from 1.4K in late December to 449 in mid-March, with a slight increase to 551 by the end of March. Active users started at 3.4K in late December and remained around 3K throughout the quarter.
All data mentioned in this article is sourced from Sensor Tower. More detailed insights can be found on their platform.